Dr.-Ing. Maren Awiszus
Maren Awiszus left the Institut für Informationsverabeitung.
Publications and research activities from the time after the departure are not listed here.

Maren Awiszus studied Electrical Engineering at Leibniz Universität Hannover. In May 2017, she finshed her Master's Degree with her thesis on "Alignment of 3D-Sequences of Facial Expressions" at the Institut für Informationsverarbeitung (TNT). Starting June 2017, she started a job as a research assistant and is working towards her PhD degree at the same Intitute.

Starting 2018, Maren Awiszus' PhD is financially aided by the Caroline Herschel Program.

 

Research Interests

  • Machine Learning with Neural Networks
    • Content Generation
      • Generative Adversarial Networks
      • Images
      • Video Game Levels
    • Subspace Analysis
      • Autoencoders
      • Disentanglement
  • Synthetic Training Data
Show recent publications only
  • Conference Contributions
    • Maren Awiszus, Frederik Schubert, Bodo Rosenhahn
      World-GAN: a Generative Model for Minecraft Worlds
      IEEE Conference on Games, August 2021
    • Maren Awiszus, Frederik Schubert, Bodo Rosenhahn
      TOAD-GAN: Coherent Style Level Generation from a Single Example
      AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Best Student Paper Award , October 2020
    • Maren Awiszus, Hanno Ackermann, Bodo Rosenhahn
      Learning Disentangled Representations via Independent Subspaces
      Proceedings of the IEEE International Conference on Computer Vision Workshops (ICCVW), October 2019
    • Maren Awiszus, Stella Graßhof, Felix Kuhnke, Jörn Ostermann
      Unsupervised Features for Facial Expression Intensity Estimation over Time
      Computer Vision and Pattern Recognition Workshops (CVPRW), June 2018
    • Maren Awiszus, Bodo Rosenhahn
      Markov Chain Neural Networks
      Computer Vision and Pattern Recognition Workshops (CVPRW), June 2018
  • Journals
    • Maren Awiszus, Frederik Schubert, Bodo Rosenhahn
      Wor(l)d-GAN: Towards Natural Language Based PCG in Minecraft
      IEEE Transactions on Games, IEEE, February 2022, edited by Georgios Yannakakis
    • Frederik Schubert, Maren Awiszus, Bodo Rosenhahn
      TOAD-GAN: a Flexible Framework for Few-Shot Level Generation in Token-Based Games
      IEEE Transactions on Games, IEEE, March 2021, edited by Julian Togelius
    • Hendrik Hachmann, Maren Awiszus, Bodo Rosenhahn
      3D braid guide hair reconstruction using electroluminescent wires
      The Visual Computer, Springer, Vol. 34, No. 6, pp. 793-804, June 2018, edited by Nadia Magnenat-Thalmann
  • Technical Report
    • Maren Awiszus, Alexander Dockhorn, Amy K. Hoover, Antonios Liapis, Simon M. Lucas, Mirjam Palosaari Eladhari, Jacob Schrum, Vanessa Volz
      Language Models for Procedural Content Generation
      Human-Game AI Interaction (Dagstuhl Seminar 22251), Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Vol. 12, No. 6, pp. 34-37, Dagstuhl, Germany, January 2023, edited by Ashlock, Dan; Maghsudi, Setareh; Liebana, Diego Perez; Spronck, Pieter; Eberhardinger, Manuel
    • Michael Cook, Maren Awiszus, Duygu Cakmak, Alena Denisova, Alexander Dockhorn, Casper Harteveld, Antonios Liapis, Mirjam Palosaari Eladhari, Diego Perez Liebana, Lisa Rombout, Tommy Thompson
      AI for Romantic Comedies
      Human-Game AI Interaction (Dagstuhl Seminar 22251) , Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Vol. 12, No. 6, pp. 37-39, Dagstuhl, Germany, January 2023, edited by Ashlock, Dan; Maghsudi, Setareh; Liebana, Diego Perez; Spronck, Pieter; Eberhardinger, Manuel
    • Antonios Liapis, Maren Awiszus, Alex J. Champandard, Michael Cook, Alena Denisova, Alexander Dockhorn, Tommy Thompson, Jichen Zhu
      Artificial Intelligence for Audiences
      Human-Game AI Interaction (Dagstuhl Seminar 22251), Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Vol. 12, No. 6, pp. 50-54, Dagstuhl, Germany, January 2023, edited by Ashlock, Dan; Maghsudi, Setareh; Liebana, Diego Perez; Spronck, Pieter; Eberhardinger, Manuel
    • Jichen Zhu, Maren Awiszus, Michael Cook, Alexander Dockhorn, Manuel Eberhardinger, Daniele Loiacono, Simon M. Lucas, Ana Matran-Fernandez, Diego Perez Liebana, Tommy Thompson, Remco Veltkamp
      Explainable AI for Games
      Human-Game AI Interaction (Dagstuhl Seminar 22251), Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Vol. 12, No. 6, pp. 73-75, Dagstuhl, Germany, January 2023, edited by Ashlock, Dan; Maghsudi, Setareh; Liebana, Diego Perez; Spronck, Pieter; Eberhardinger, Manuel
Other activities

Additionally, Maren Awiszus is a supervisor for the Video Game AI Competition Team.